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Dota 2 Weekly Update 12 June

Vykly on 2013-06-14

VISUALS

  • Updated Puck's face
  • Updated Brewmaster's face

GAMEPLAY

  • Axe: Fixed Berserker's Call bonus armor being dispellable
  • Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
  • Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low
  • Bloodseeker: Fixed Bloodrage cast range (600->800)
  • Brewmaster: Fixed Earth Primal Split Boulder manacost
  • Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
  • Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage
  • Elder Titan: Fixed Ancestral Spirit legacy keys not working
  • Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds
  • Juggernaut: Fixed some vision issues with Omnislash
  • Huskar: Fixed Burning Spears counter logic getting forgotten when purged
  • Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units
  • Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened
  • Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)
  • Io Fixed Relocate not revealing FoW for enemies
  • Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)
  • Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
  • Io: Fixed Overcharge missing a 2 second toggle cooldown
  • Lifestealer: Fixed allied cast Infest killing the creeps and healing you
  • Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
  • Medusa: Fixed Mystic Snake not jumping to magic immune units
  • Nature's Prophet: Fixed being able to use Teleporation while rooted
  • Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source
  • Razor: Fixed Unstable Current not purging off Repel
  • Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
  • Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead
  • Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
  • Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion
  • Tidehunter: Fixed Kraken Shell working while Doomed
  • Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc
  • Treant Protector: Fixed Living Armor being castable on magic immune allies
  • Undying: Fixed Zombie units losing HP with Soul Rip
  • Fixed Truestrike causing you to be unable to miss against Towers
  • Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
  • Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock
  • Fixed truesight being unable to be applied to sleeping/invulnerable units
  • Fixed Filler buildings having no armor
  • Fixed Neutral's Frost Armor slow affecting magic immune enemies

UI

  • Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
  • Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
  • Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
  • You can now hold control when pinging to send a "caution" ping instead.
  • Added Aegis reclaim and Roshan respawn timers to the spectator popups.

AUDIO

  • Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
  • Added distant tower destruction sounds.
  • Added Mortal Strike sfx.
  • Fixed sync on Freezing Field.

COMMUNITY

  • Fixed bug allowing reports outside of matches in certain contexts
  • Players receive an additional report submission if someone they report subsequently receives a communication ban

PERFORMANCE

  • Fixed an intermittent crash on some particle effects like medusa's ultimate

Source: DotA 2 Dev

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