AMGD.Awake stomps on Impervious
Both teams went for different approaches with their draft. Impervious' draft was more of a "farm first, own later" kind of strategy while AMGD.Awake had their lineup reado so that they can quickly push the lanes and apply pressure without needing too much items.
The game started out quite evenly with both teams getting decent experience and farms. However, as the game progressed, Impervious' lineup, who badly needed farms to be effective, got the best of them especially with their Lone Druid, who did not get the start that he was hoping for. With very limited time and space to farm up their core items, it became hard for them to take AMGD.Awake head on.
Take notice that if AMGD.Awake gave Impervious a little bit more time to farm, it would have been a whole different game where they had to fight hard to kill carries that deal insane amounts of damage. Despite being able to farm a Radiance on the Lone Druid, it was just too late as AMGD.Awake already took down two lanes of barracks and eventually finished them off with their final seige in the top lane.
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